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View Full Version : VERY LITTLE SAVE POINTS


sk8er_guy_69er
02-11-2006, 11:55 AM
from wat i've heard there will be very little save points so if u die u might have to start a couple of hours bac DAMM YOU !

Vandalish
02-11-2006, 02:50 PM
Thats not the FF way... save points galore, and well, the morale is if thats the case, Don't die.

SB
02-11-2006, 03:00 PM
where is your proof?

the game hasn't been sent out to anyone so there is nothing to even suggest a lack of save points in the game. even with little save points there is always the option of running away from fights (and hope the enemy doesn't chase after you)

Carriers
02-12-2006, 12:06 AM
The less save points there are, the more challenge the game will be, If that's the case, let it be.

Cliffton
02-12-2006, 12:13 AM
Usually you can just save on world map anyways. Which they've hopefully put back in. But if they haven't then Meh. Just have to get better at the game =P

~SapphireStar~
02-12-2006, 12:48 AM
As SB has said, wheres your proof?

Rag
02-12-2006, 01:04 AM
Little save points. Yeah, I can see how that might be a problem. I mean, they were never all that big to begin with.

Xerol
02-12-2006, 04:24 AM
Well, some people have had a chance to play the demo, but it's almost certain that the demo areas probably only have a select few save points anyway, considering that there probably isn't too much worth SAVING, since it is just a demo after all.

Question Mark
02-12-2006, 06:31 AM
Yes, the demo had few save poins, but that's only two areas. Knowing Square Enix, the world is probably the biggest we've seen yet, leaving room for tons more.

I seriously doubt they would place few save points in the areass, considering how long the game is supposed to be.

Grimloch
02-12-2006, 02:55 PM
I heard that too but it was naught more than a rumour I'll wager. Provided they have save points before and after the significant events/unskippable storyline, I'll be happy.

I for one thought there was a ludicrous amount in X at times which healed you too and made the game a bit of a joke, maybe they're trying to get away from that.

That being said, I rarely have a huge amount of time to play the games and I ger seriously anoyed when I'm playing for an hour and then have to stop for whatever reason and not a save point to be seen.

Eddie
02-12-2006, 03:01 PM
I for one thought there was a ludicrous amount in X at times which healed you too and made the game a bit of a joke, maybe they're trying to get away from that.

That made the game too easy. It was fine to allow the save points to heal you, that made it OK to train in certain areas, but it would have been so much better if there were less save points, it would have made it more interesting too.

As for the FF12 thing, I aint seen that news around and can only say its a rumour for now, but only time will tell.

Tine
02-17-2006, 01:00 PM
I doubt there will be very few save points in the game...Sqaure have always put a decent amount of save points in their games, and I doubt this one will be any exception.

Scott
02-17-2006, 04:20 PM
Maybe they will decide to put 3 different difficulty levels in and the level you choose will determine, the dexeterity of your foes, the amount of damage your opponent will do and the amount damage you will do, the amount of save point could be affected by this aswell.

This is just a theory no proof no evidence just a possibility

Edible Thought
02-19-2006, 01:18 AM
I agree that in FFX there were a ridiculous number of save points, but only part of the time. Like right before you fight Evrae's zombie, and some other thing, there's a save point, then you have to go down a short walkway, and then at the end of the walkway there's ANOTHER save point. So I don't think there will be any shortage of save points in FFXII. They might not put them where you think a save point would be nice, also judging from previous FFs. I'd pay no attention to unconfirmed rumors and find out firsthand when the game is up for grabs wherever they sell video games.
Heh, I like your post, Rag.

Daedalus
02-19-2006, 05:01 AM
Little save points. Yeah, I can see how that might be a problem. I mean, they were never all that big to begin with.
Are you kidding Rag? You could save on like the world from FF7-9.

Black Velveteen
02-22-2006, 02:05 PM
I dont see the use in lessening the save points, except if they give you different difficulty levels.

Tine
02-27-2006, 11:58 AM
Maybe they will decide to put 3 different difficulty levels in and the level you choose will determine, the dexeterity of your foes, the amount of damage your opponent will do and the amount damage you will do, the amount of save point could be affected by this aswell.

This is just a theory no proof no evidence just a possibility

That is actually a really good idea. With this idea they should make the monsters harder as well...I'm always complaining that the monsters in the FF games are often too weak and easy to defeat.

SB
02-28-2006, 03:10 AM
i can't see difficulty levels being added. if they want to make the game harder then they can use the level = stat feature used in FF8. in FF8, enemies will actually get harder depending on how how high your level is and i thought this was a great feature (which should have been added in FFX) and this could be used rather than difficulty levels.

no real point in playing for 40 hours if you can do it on easy.

Rosaline
02-28-2006, 03:14 AM
In Dragon Quest VIII, you had to go back to cities and save at churches. Save points weren't placed conviently for you, so I really don't have a problem if there will be a lack of them in this game. It's okay if it is more challenging ^^;

Question Mark
02-28-2006, 03:34 AM
There was also no game overs in Dragon Quest VIII, all that happened was the loss of money. So even if you did die, you go back to the last church you visited, and can venture on with only financial problems.

As I said before, I highly doubt save points will be that limited. If anything there will be as much save points as in FFX.

I wouldn't worry about it.

Hikoshi
03-03-2006, 09:53 PM
I agree with pretty much what's been said so far. There isn't really much point lessening the number of save points, seeing as they are already resting on the "few" mark. Although they may add difficulties modes which may cause the enemy's, as well as your own stats to progress on a different, I say that a similar system to FF8 would be much better, although I prefer the easierly slaughtering pointless monsters when your trying to get through the sidequests quickly.

Azrael
03-03-2006, 10:06 PM
I think they will keep the levels of save points just right, they don't want the game to be too hard.

Hina
03-19-2006, 06:05 AM
i don't think that's true at all. the number of save points in the game is fine so far..

if you end up dying.. it's either you went over to the wrong map to get owned by monsters you shouldn't fight, or you're just too n00b :)

bond4154
03-19-2006, 11:27 AM
I have the import version of the game (actually, pirated version, as I live in mainland China), so let me begin my analysis.

First things first, one thing you have to consider about the game is that the maps are pretty large. The maps are pretty big, and with the new battle system, it can be guaranteed that you aren't going to get from point A to point B very easily. On an average, there are about two save points per area (area as in a city, or a desert, plain, airship, whatever; one area has about seven maps, or sections in an area where you don't have to change screens). Also, these save points are not always in a very convenient location, meaning that if you want to save, you might have to go your way through a maze (I repeat, these maps are pretty big) before getting to save point, so if you're low on patience, tough luck. Thankfully, in the true tradition of Final Fantasy, save points are often found before boss battles, important events, or end of an area. When you consider other Final Fantasies, you realize that it isn't the case of little save points, but rather, the large maps, numerous enemies, and new battle system that can be quite time-consuming.

That's all I have to say for save points for now.

judolphin
04-02-2006, 11:46 PM
Fewer save points does not increase the challenge of a game: it increases the tedium. In other words, a lack of save points forces you to play when you're tired of playing, and/or forces you to play large chunks of games over again... that doesn't increase joy, it increases boredom and frustration. It's a game, and I bought it to enjoy it, not to want to throw it against the wall.

I'm of the opinion that we should do away with save points -- I should be able to save at will. It's my game, and whenever I decide I'm done playing for that session, I should be able to click on a save button and get on with whatever else is going on in my life.

Let's say I'm ready to eat dinner. Or maybe, I'm ready to, let's say, socialize with real people (God forbid). Or perhaps, I'm ready to go to work, or to class. Or, perhaps, it's so late at night I'm having a hard time staying awake, and I'm far, far away from a save point. Why should I have to continue playing a game that's meant for my enjoyment when I don't feel like playing anymore?

When it comes to a stinking video game I paid money for, I should be in control. I mean, really, it's a game.

And as I said, this is not a challenge issue. If you want to challenge yourself that way, promise yourself only to save once between bosses or something. The game should be challenging no matter how often I decide to save. I know this opinion might cause some heads to explode on this forum, but I think what I say is logical.

Punishment
04-03-2006, 03:50 AM
Actually I like the lack of saves points. (if this is true to begin with) Kinda makes you more careful and less careless in battles. Plus I hated how save points healed you to full health as seen in FFX. Hope they got rid of that then I wouldn't mind their being tons of save points. But according to Bond their seems to be a reasonable amount. 2 in every part of the story/area.

judolphin
04-03-2006, 10:14 PM
Just as an aside... some of the side bosses (Trema, Paragon) were unbeatable without Cat Nip (SOS ?????); the fact that Save Points restored health actually made the Via Infinito side quest more challenging. You FFX-2ers know what I'm talking about.

Hina
04-04-2006, 05:50 AM
i think restoring health is not an issue :) it comes handy before bosses